Getting stuck seems to be a recurring problem. On Southwind Isle for example, if the player has no bombs and tries to swim between the front of his boat and the tall embankment, he will get wedged between the two leaving him unable to move and thus forcing a restart. Strangely there is a wooden fence along the embankment which the player can bomb to free himself, but doing so will damage the player and feels VERY unnatural. It wasnt the first time I found myself in this kind of limbo. Some of the bloodstone pieces are tucked away in hard to reach places. You try to get them, but theres always that fear in the back of your mind that youre gonna get stuck if you do it the wrong way. Overall its a great game, just a little confusing at times to predict what the creators were thinking on certain puzzles.
Me2kcgolo about Oceanhorn ™, v2.6